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After the paste

Once the build is in, a few commands make it permanent and clean up anything the paste left behind. Run them straight away, while the area you pasted is still selected from the -s flag.

Check it over

Fly around the whole build before you do anything else. If it's in the wrong place or facing the wrong way, undo the paste and try again:

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//undo

Make the leaves permanent

Leaves placed by a player never decay. Leaves in a schematic keep whatever state they were saved with, and in most builds that means they can decay. Mark every leaf in the pasted area as permanent:

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//replace ##leaves ^[persistent=true]
  • ##leaves matches every type of leaves, including azalea, cherry and mangrove.
  • ^[persistent=true] changes only that one property. Each leaf keeps its type and its other states.

After this, the build's leaves survive even with random ticks turned back on. In a survival world you can now set random_tick_speed back to 3. See Prepare the world.

If your plugin version rejects that command, run one line for each type of leaves in the build:

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//replace oak_leaves oak_leaves[persistent=true]
//replace spruce_leaves spruce_leaves[persistent=true]

Fix dark patches

FAWE relights the area after a paste, but large pastes can still leave black shadows or rooms that are darker than they should be. With the build still selected, run:

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//fixlighting

//fixlighting is a FAWE command. On plain WorldEdit, leave the server and rejoin, which usually clears it.

If you pasted with -b and the grass or leaf colours haven't changed, rejoin as well. Biome colours update when your game reloads the chunks.

Finish up

  • Set the spawn point. Stand where players should arrive and run /setworldspawn, or set the location in your spawn plugin.
  • Clear your clipboard with /clearclipboard, so a stray //paste can't drop a second copy of the build.
  • Decide on random ticks. Leave them at 0 in a lobby, or turn them back on in a survival world now that the leaves are permanent.
  • Take a fresh backup of the finished world.

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